Tips
When to use SurfaceGuis and Textures
You should use SurfaceGuis on all rectangular screens (screens that use Part
s). They do not wrap properly around curves, so they're only good for flat screens.
You should use Textures on all other screens (spheres, cylinders, meshes, unions, etc.)
You might be able to use SurfaceGuis on circular screens by using CanvasGroups and UICorners, but that might require a bit of playing around.
How to make screens glow in the dark
If you're using SurfaceGuis, you can set the LightInfluence
property in the Properties
window to 0
. This will make the GUI always visible in the dark.
If you're using Textures, you can set the Color3
property to something really high (like 2000, 2000, 2000
). This will make the texture glow in the dark. Note that the value you set it to will change how bright the texture is and you might need to set it to something else depending on how bright your game is.
Check if an ID is correct
Paste an ID into the field below and press Check
to check if it's a correct image ID. You can use:
- IDs -
12345678901234
- Roblox asset IDs -
rbxassetid://12345678901234
- Creator dashboard links -
https://create.roblox.com/dashboard/creations/store/12345678901234/configure
orhttps://create.roblox.com/store/asset/12345678901234