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Tips and FAQ

When to use SurfaceGuis and Textures

You should use SurfaceGuis on all rectangular screens (screens that use Parts). They do not wrap properly around curves, so they're only good for flat screens.

You should use Textures on all other screens (spheres, cylinders, meshes, unions, etc.)

tip

You might be able to use SurfaceGuis on circular screens by using CanvasGroups and UICorners, but that might require a bit of playing around.

How to make screens glow in the dark

If you're using SurfaceGuis, you can set the LightInfluence property in the Properties window to 0. This will make the GUI always visible in the dark.

If you're using Textures, you can set the Color3 property to something really high (like 2000, 2000, 2000). This will make the texture glow in the dark. Note that the value you set it to will change how bright the texture is and you might need to set it to something else depending on how bright your game is.

Alternatively, you can just put a SurfaceLight in front of your screen.

Check if an ID is correct

Paste an ID into the field below and press Check to check if it's a correct image ID. You can use:

  • IDs - 12345678901234
  • Roblox asset IDs - rbxassetid://12345678901234
  • Creator dashboard links - https://create.roblox.com/dashboard/creations/store/12345678901234/configure or https://create.roblox.com/store/asset/12345678901234

Can I display different GIFs on different screens using a single panel?

The current panel does not support that. You can either use multiple panels or make your own panel using the module directly.

No buttons show up on the panel when I start the game

If that's the case then you most likely set up the Settings or the GIFs script incorrectly. You can find more information here.

The GIF doesn't show up on the screens when I activate it

You most likely used the wrong ID. You should use image IDs and not decal IDs. You can check if the ID you used is correct above. If that doesn't solve your problem, you can find more solutions here.