Significantly improved performance in games using many fixtures with beams
Updated the colour palette of the panel to match other Gybasoft products
Moved the Brightness slider to the Light state category on the panel
Reduced the panel size slightly by tightening the space between buttons
Improved panel resizing behaviour with UI flex features
Most buttons now automatically fill the width of the panel to make use of empty space
Tweaked font sizes and replaced some fonts across the panel
Overhauled the About tab and added a Donate button
The button is only visible if you have third party sales enabled in your game
Fixed LayoutOrder related panel issues to prevent unintentional shifting of buttons
Adjusted the fade of lenses to match the fade of beams more closely
Added a UseLensTransparency setting - when set to true, the transparency of the lenses will be changed instead of their colour
⚠️ We do not include 'filler' black parts behind the lenses in the default models - if you're planning to use this setting, you'll need to add those parts yourself
Added BaseAttachmentOrientation, EndAttachmentOrientation and GoboAttachmentOrientation to model templates, allowing you to rotate beam attachments
Added an OffColor setting. It controls the colour the lights will turn when they're off. Black by default.
Added BeamTexture and GoboBeamTexture to model templates which can be used to override the beams' textures
Added BeamTextureMode and GoboBeamTextureMode to model templates used to change the TextureMode property of beams
Added a Flash button to the colour cues section. It flashes the secondary colour
Added a Freeze button next to other motor speed buttons. It freezes the motors
Added an Offset property to light templates in model templates which can be used to offset the lights from the lens.
It's now possible to have gaps in fixture numbering
It's now possible to scale the models (motors and beams are tweaked according to model scale)
The code uses Roblox's Scale property which is changed by the default size changer. If you're using a plugin or something else to resize the light models, we can't guarantee that it'll work
It's now possible to add motors and a light source in Studio
⚠️ You should only use this for tweaking individual lights or testing. Use model templates otherwise
The panel has been changed slightly
Colour cue buttons now take up the full width of the panel
Core selector buttons are now smaller
LEDs can now have light sources. They don't get generated automatically, but will use a light named Light that you create
PointLights will now be closer to the player when following (2 studs away instead of 50, 2 studs to allow for shadows). This doesn't affect other light types.
The panels can now be transparent
Fixed a bug that made it impossible to toggle animated gradients, smooth colours and the loop cues modifier on mobile
Fixed a bug that made sliders and the colour picker button not work on mobile
Fixed a bug that made the Invert attribute not work
Fixed a bug that made it impossible to use PointLights in model templates
Fixed a bug that made it impossible to use GLights in a prop sometimes