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Changelog

GLights Suite 1.0.0 - December 8, 2024

GLights 6.1.0 - October 13, 2024

  • Added an OffColor setting. It controls the colour the lights will turn when they're off. Black by default.
  • Added BeamTexture and GoboBeamTexture to model templates which can be used to override the beams' textures
  • Added BeamTextureMode and GoboBeamTextureMode to model templates used to change the TextureMode property of beams
  • Added a Flash button to the colour cues section. It flashes the secondary colour
  • Added a Freeze button next to other motor speed buttons. It freezes the motors
  • Added an Offset property to light templates in model templates which can be used to offset the lights from the lens.
  • It's now possible to have gaps in fixture numbering
  • It's now possible to scale the models (motors and beams are tweaked according to model scale)
    • The code uses Roblox's Scale property which is changed by the default size changer. If you're using a plugin or something else to resize the light models, we can't guarantee that it'll work
  • It's now possible to add motors and a light source in Studio
    • ⚠️ You should only use this for tweaking individual lights or testing. Use model templates otherwise
  • The panel has been changed slightly
    • Colour cue buttons now take up the full width of the panel
    • Core selector buttons are now smaller
  • LEDs can now have light sources. They don't get generated automatically, but will use a light named Light that you create
  • PointLights will now be closer to the player when following (2 studs away instead of 50, 2 studs to allow for shadows). This doesn't affect other light types.
  • The panels can now be transparent
  • Fixed a bug that made it impossible to toggle animated gradients, smooth colours and the loop cues modifier on mobile
  • Fixed a bug that made sliders and the colour picker button not work on mobile
  • Fixed a bug that made the Invert attribute not work
  • Fixed a bug that made it impossible to use PointLights in model templates
  • Fixed a bug that made it impossible to use GLights in a prop sometimes

GLights 6.0.1 - September 16, 2024

  • Tilt, pan, motor speed and follow buttons have been made smaller to make the panels smaller
  • Fixed a bug that made it impossible to add more groups than A and B
  • The speed of gradient colours (like rainbow) is now influenced by fade speed
  • The default max brightness of each lens in the bars is now 0.1 (was 0.2 before)
  • The updater plugin has clearer instructions now

GLights 6.0.0 - September 15, 2024

  • Added a colour picker, with a colour wheel as well as RGB, HSV and hex labels
  • Added follow spotlights, with players and points
  • Added secondary cue colour selector
  • Added 3 new state cues and 1 new colour cue
  • Added a beam selector: Gobo, Beam or No Beam
  • Added gobo spread slider
  • Added non-random and smooth variants of the Tilt and Pan cues
  • Added Random Circle cue
  • Added gobo rotate
  • Added fade speed modifier
  • Added a brightness slider, the lens gets affected by it as well
  • Added update notifications
  • Added better warnings / errors
  • Added Loop Cues, Group Random and Overshoot modifiers
  • Added global reset buttons
  • Added an "About" section
  • Added Bars and LEDs
  • Added support for fixtures with multiple lenses
  • Added motors to strobes
  • Added official support for custom models
  • Added AddBeams, AddGobo, AddLight and AddMotors settings, used to optimise the performance
  • Added a ServerPhysics setting, which should be set to true if your lights are on moving trusses
  • Added StartTilt and StartPan settings which can be used to set the starting tilt and pan
  • GLights now work with streaming
  • GLights are now whitelistable with usernames, user IDs, group ranks, gamepasses and teams
  • GLights no longer flash when fading
  • GLights no longer change the transparency of lenses. Only the colour gets changed now
  • GLights are now more mobile-compatible
  • GLights now have a smaller impact on performance
  • You can now have more groups than just A and B
  • You can now choose how many groups are affected by Cue3
  • It's now easier to add more panels
  • It's now possible to control a single group using scripts
  • It's no longer required to set ClientSided to false when using GLights in a prop
  • The settings got simplified
  • The topbar label gets changed to folder name if it hasn't been changed in Studio
  • The lights will now turn back on if they were on before a cue got activated. This behaviour might change in the future
  • The Circle cue no longer breaks when a player's FPS are higher than 60
  • The left-click and right-click functions of the reset button got flipped
  • The UniqueName setting is gone, the name of the folder is used as a replacement
  • The panels got a visual overhaul
  • Custom positions can now be inverted by right clicking
  • Gradient colours (like rainbow) can now be static
  • And many more things we forgot about