Added an OffColor setting. It controls the colour the lights will turn when they're off. Black by default.
Added BeamTexture and GoboBeamTexture to model templates which can be used to override the beams' textures
Added BeamTextureMode and GoboBeamTextureMode to model templates used to change the TextureMode property of beams
Added a Flash button to the colour cues section. It flashes the secondary colour
Added a Freeze button next to other motor speed buttons. It freezes the motors
Added an Offset property to light templates in model templates which can be used to offset the lights from the lens.
It's now possible to have gaps in fixture numbering
It's now possible to scale the models (motors and beams are tweaked according to model scale)
The code uses Roblox's Scale property which is changed by the default size changer. If you're using a plugin or something else to resize the light models, we can't guarantee that it'll work
It's now possible to add motors and a light source in Studio
⚠️ You should only use this for tweaking individual lights or testing. Use model templates otherwise
The panel has been changed slightly
Colour cue buttons now take up the full width of the panel
Core selector buttons are now smaller
LEDs can now have light sources. They don't get generated automatically, but will use a light named Light that you create
PointLights will now be closer to the player when following (2 studs away instead of 50, 2 studs to allow for shadows). This doesn't affect other light types.
The panels can now be transparent
Fixed a bug that made it impossible to toggle animated gradients, smooth colours and the loop cues modifier on mobile
Fixed a bug that made sliders and the colour picker button not work on mobile
Fixed a bug that made the Invert attribute not work
Fixed a bug that made it impossible to use PointLights in model templates
Fixed a bug that made it impossible to use GLights in a prop sometimes