Inserting GLights
To insert GLights into your game, first press the button below to get taken to the Roblox Creator Store and press the Get Model
button.
Open your game in Roblox Studio, open the Toolbox, go to your models and drag GLights into the world.
The lights should work by default, you can just start the game and use them. However, you might want to set up a whitelist for the lights, so only some players can interact with the panels, or you might want to change how the lights function. We'll cover that in the next sections
Models uploaded by gabys2005 or the Gybasoft group are the only official GLights models. All other models are unofficial and we can't promise anything about them.
Model overview
The folder you inserted into your game has multiple folders inside it:
Going from top to bottom:
- The
Custom
folder contains any custom scripts for cues or custom models - The
FollowPoints
folder contains parts or values that can be followed - The
Lights
folder is the main folder, it contains all of the panels and fixtures - The
ResetButtons
folder contains global reset buttons - The
Scripts
folder contains all of the scripts used by GLights. You shouldn't touch it - The
Whitelist
script contains the global whitelist. It can be overriden by each panel if needed
Updates
When the game starts, GLights will try to check for any available updates to notify you about them. To check for updates, you need to enable HTTP requests in your game. To do that, open Game Settings, go to the Security section and enable the HTTP requests setting.
If you don't want GLights to check for updates, you can disable them in each panel's settings (more on that in the next sections)