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Configuring the settings

Every panel has its own Settings script with settings relating to fixtures in the folder that the panel is in. You can open the settings by double clicking the Settings script.

Here's each setting explained:

BaseModel

This setting controls which fixture model is used with that panel. You'll learn about model templates and custom models later, but for now you need to know that by default you can use Head, Wash, Bar, LineBar, Strobe and LED

AddBeams, AddMotors, AddLight, AddGobo

Those settings control what should be generated when the game starts. For example, if the AddBeams setting is set to true, then beams will be added to the model. If you know you don't need something in models controlled by that panel, you can set that setting to false to improve performance.

CastShadow

This setting controls whether or not lights will cast shadows. Setting it to false will improve performance.

Whitelist

You can use this setting to override the global whitelist, it uses the same format as the global whitelist (just without the return)

MaxBrightness

This setting overrides how bright the lights can get. It's disabled by default. To enable it, uncomment it (remove the -- before it).

StartTilt, StartPan

Those settings control the start tilt and pan of the motors inside the lights. 0 tilt always points "up".

BeamLength

This setting overrides how long the beam of the light can be. It's disabled by default. To enable it, uncomment it (remove the -- before it).

ClientSided

By default, all light actions happen on the client (in a local script, individual for each player). This makes the lights appear smoother, but might lower performance a bit. It's recommended to keep this setting set to true, but in extreme cases you might want to set it to false to improve performance.

ServerPhysics

This setting allows you to force physics to run on the server even if ClientSided is set to true. Set this to true for lights that are on moving trusses.

FadeTime

The amount of time in seconds it takes to fade on/off or between colours

FadeFPS

How many times a second the brightness / colour of a light should update when fading. Setting this setting to a lower number will increase performance.

StrobeRate

How many times a second the lights turn on and off when the Strobe cue is enabled

OffColor

This setting controls the color of lights when they're turned off. You can edit it by pressing on the numbers and pressing the color picker icon that pops up

CheckForUpdates

Whether or not GLights should check for possible updates. You can set this setting to false if you don't want to enable HTTP requests in your game