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Moving

Moving cameras move along a predetermined path. A moving camera is a model with a couple parts that act as the points along its path. By default, the starting point is green, the end point is red and all points in between are yellow. The parts making up the path should be named in order, so the first part's name is 1, the second part's name is 2 and so on.

Attributes

Moving cameras (the models) can have the following attributes:

Time

Type number, this attribute decides how long it takes the camera to travel between the first and last point, in seconds.

AccelerateStart

Type boolean, this attribute can override the AccelerateStart setting. For example, if the setting is set to true and this attribute is not ticked, the cameras will ignore the setting and not accelerate the camera movement.

DecelerateEnd

Type boolean, this attribute overrides the DecelerateEnd setting, just like the attribute above.

NewBezier

Type boolean, when this attribute is ticked, the points will form a smooth curve.

warning

All of the points are treated as points on a single curve, meaning it might take a bit of playing around to get the path right when there are many points

Bezier

danger

This attribute is deprecated. It exists for backwards compatibility only. You should use NewBezier instead.

Type boolean, when this attribute is ticked, the points will form a smooth curve. There's a bug that causes the camera to do a big spin when facing certain directions.

DisableFocus

Type boolean. When this attribute is checked, the cameras will not react to focus changing (will not point towards players or focus points).

Point attributes

Each point (part) of a moving camera can have its own attributes

Time

Type number, the amount of seconds it takes to travel from this point to the next

Fov

Type number, what the FOV should be at this point. The FOV will transition smoothly from the previous point with the FOV set or from the starting point.