Static
Static cameras stay in one spot. They're single parts, marked blue by default. Once selected in the control UI, the camera will go to the position of the part and stay there.
Attributes
Static cameras can have the following attributes
Fov
Type number
. If this attribute is present, the FOV will change to the value of the attribute after switching to that camera. For example, if the FOV
attribute is set to 50
, then the FOV will change to 50 when you switch to that camera.
Update
Type boolean
. When this attribute is checked, the camera will continue updating its position and rotation to stay in sync with the part.
Add and tick this attribute if you want to use physical camera models
DisableFocus
Type boolean
. When this attribute is checked, the cameras will not react to focus changing (will not point towards players or focus points).